Interesting. Wish luck to them. If I had more time myself, would join...
charlieg wrote:The idea looks promising but then again so does Transport Empire and that's gotten not-very-far in years - Rail Mogul doesn't seem to have anything tangible behind it yet other than a bunch of enthusiasts - again, just like TE.
I wish Zugspiel hadn't stalled. The author made real progress with that, it was a promising open source game, but he didn't put any effort in to making it easy for others to contribute - thus when he stopped, so did the project.
The people are the most important part (potential future players, and programers which work on it).
Transport Empire (in particullar) stalled because of people collaboration problems.
The idea itself is wonderfull, but realisation lacks the enthusiasm of concrete realisation, only empty plans and dreams were made so far (hopefully that will change ???? )...
Once the lead developer stalls, in any project (I know how professional teams work, since I was employed in software industry), the project stalls. The leading spirit of the person(s) leading (main developer, main idea maker, or better the core team) is very important. He/she must be
tolerant, otherwise the project stalls.
If there are at least two people, which are alike, and full of spirit and the wish that the project succeeds, then one will support and push the other, when enthusiasm stopping occurs...
If there is one main person, but libeal and tolerant enough, to accept others idea, and adopt flexibly, then the project will succed.
Making others to contribute and be tollerant, flexible,much durability, resistance to problems and hearing wishes is the key to success of a project (always).
Hearing wishes is the most important part.
All open-source transport simulation games/patches, which succeeded, had that qualities...
That is still not all ...