Project: The Netherlands 1850

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Queervidual
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Project: The Netherlands 1850

Post by Queervidual »

Hey all,
for about a year I've been lurking both in BaNaNas and here to tweak my all time favorite game: Transport Tycoon.
Now I'm coming to the moment where I'm considering my work for distribution.
Yet, I'm a bit fuzzy on details when it comes to uploading scenario's that use NewGRFs and which associated credits.
The map is a remodel of the map originally provided by Purno (viewtopic.php?p=675060#p675060), converted to heightmap and reloaded in 2k.
Then I altered some of the waterways and put down some key towns.
Over a number of playthroughs I identified certain issues; in this topic I'll revisit playthroughs and identified issues from here on out.

Known issues:
  • Period in the 1860s without psx rail cars.
  • AI list to be tweaked
  • Mail capacity lacking until the 1900s
  • Cap on city growth due to reliance on Petrol Fuels in the growth script, until 1900s
NewGRF used:
GS: Neighbors are important
OpenGFX+
XIS Extreme Industry
Rail:
Dutch Trainset 3XL
Belgian Trainset
Dutch Station Set
Dutch Station Addition Set
DSA Part 2
DSA Part 3
Dutch Tracks
NuTracks, settings adjusted to echo the Dutch common speeds.
Pipe
Road:
Country Roads
Horse Carts
Dutch Roads Project
Dutch Tram Set
Extended Generic Road Vehicle Set
Modern Dutch Bus
Ships & Aircraft:
Shark
AV9.8
Objects & Visual:
Dutch Delta Works
Dutch Landmarks
Dutch Houses
Dutch Road Furniture
Dutch Rail Furniture
Dutch Catenary
Dutch Signals
Attachments
NL 1850 XIS.scn
Netherlands 1850 v1.19124
(4.55 MiB) Downloaded 80 times
NL 1850 XIS NoRandomMines.scn
NL1850 without random rss generation
(4.55 MiB) Downloaded 89 times
Last edited by Queervidual on 19 Jan 2024 15:05, edited 3 times in total.
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Chrill
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Location: Stockholm, Sweden
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Re: Project: The Netherlands 1850

Post by Chrill »

Hi, welcome to the forums!

Your links seem broken, please check your post and edit it so they point to the right place. :)
Image
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
Queervidual
Engineer
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Posts: 8
Joined: 04 Dec 2023 08:17

Re: Project: The Netherlands 1850

Post by Queervidual »

Chrill wrote: 04 Dec 2023 18:37 Hi, welcome to the forums!

Your links seem broken, please check your post and edit it so they point to the right place. :)
Oops, had the name tags and SRCs switched around. Fixed now.
Queervidual
Engineer
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Posts: 8
Joined: 04 Dec 2023 08:17

Re: Project: The Netherlands 1850

Post by Queervidual »

First playthrough of this version:
De Zeeuw, focusing on the Zeeland province in the southwest.

*Disclaimer on the observations: we all know time is a bit of a weird construct in the scale of things so I scale these down for the purpose of travel time. Days -> hours & months -> days. For a bit of a suspension of disbelief.

observation 1; December 1884
Boats are huge. Even when in the 1880s you gotta phase out the arguably broken Schooner sailboats.
Servicing the Schelde tributaries in roughly the triangle Brugge-Antwerp-Vlissingen & Middelburg - Bergen op Zoom-Zierikzee and a northern branch linking Zierikzee - Roosendaal & the area Haringvliet / Brielle - Rotterdam.

77 vessels: 3M profit off 3.6M income (NLG)
138 steam trucks & carriages: 700k / 900k
34 trains 800k/1M

Little under 400k in infrastructure cost, 41,7M company value of which 35,7M cash raking in a bit over 4M before building.
Notable locations:
A lot of passengers and mail on route and on the stations.
Top hub is Zierikzee which has 4K passengers and 4k mail waiting on boats, most towards Roosendaal.
The line currently has 4 steamships ferrying 400 mail or 300 psx each. These ferry approximately double capacity according to the capacity monitor (44/47 a day* for a 4 day trip). We should see a steady decrease over 1885, while Roosendaal as a link to the north branch should see some growth.
Last edited by Queervidual on 05 Dec 2023 13:46, edited 1 time in total.
Queervidual
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Posts: 8
Joined: 04 Dec 2023 08:17

Re: Project: The Netherlands 1850

Post by Queervidual »

Oops. In my enthousiasm I missed a couple of GRFs in the list. Apologies to Purno and the rest of the team, I've edited the OP to reflect ALL your hard work. :bow:
Queervidual
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Posts: 8
Joined: 04 Dec 2023 08:17

Re: Project: The Netherlands 1850

Post by Queervidual »

Update: The GS isn't working the way I want in this iteration. Limiting the growth in the first 50 years is fine, but the script now forces you into fuel deliveries that don't seem to process into the towns, limiting overall population in cities. As such, the script is replaced with Renewed Village Growth.

Initial setup with Very Low raw industry stabilizer sees no new raw industry built and takes 930 ticks.
Attachments
NL 1850 XIS.scn
(4.55 MiB) Downloaded 102 times
Last edited by Queervidual on 12 Dec 2023 14:12, edited 1 time in total.
Queervidual
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Posts: 8
Joined: 04 Dec 2023 08:17

Re: Project: The Netherlands 1850

Post by Queervidual »

Update 1.19124;
I have removed the extended road vehicle set, as it is both redundant and balances poorly with the other road vehicle sets and especialy the unsurfaced road types.
I tweaked the GS settings for a slight increase in raw material generation in the regular version, for increased start options.
I set the max loan to NLG 1.000.000.000, to allow faster growth for a price.

Attached the last playthrough save at about the year 2000, starting with the historical start of the Dutch railway; Amsterdam - Haarlem & Haarlem - The Hague - Rotterdam, aka De Oude Lijn (The Old Line).
Attachments
Nationale Spoorwegen.sav
1850-2000 playthrough "Oude Lijn"
(5.09 MiB) Downloaded 76 times
Queervidual
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Joined: 04 Dec 2023 08:17

Re: Project: The Netherlands 1850

Post by Queervidual »

Update 1.09224:

Populated the south and east with Belgian and German cities.
Attachments
NL 1850 XIS.scn
Version 1.09224, adding bordertowns
(4.56 MiB) Downloaded 93 times
NL 1850 XIS NoRandomMines.scn
Version 1.09224, no random rss generation
(4.56 MiB) Downloaded 83 times
Queervidual
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Posts: 8
Joined: 04 Dec 2023 08:17

Re: Project: The Netherlands 1850

Post by Queervidual »

OTTD 14.0 offered a lot of goodies to tweak this scenario.

The improved ship pathfinding means that you won't get spammed with "Lost ships" or having to bother with 25 bouys along a path.
Debunching will help with all that time tweaking timetables when improving from the ton of horsecarts.
The wallclock time allowed for another tweak: making time slow down a bit. While this makes for a longer early game, I think it will improve the things you can still do to expand after the 1920s or so. I found myself playing catch-up with the established network a ton of the time.

Known issues:
Interest. Current time is 60 minutes a year (default 12), which means interest is up to 10% per annum. Early game was already a bit of a crunch, but this really strains the economy.
Passenger railway cars. Already was a known issue, but is enlarged with the slowing down of time.
Attachments
NL 1850 XIS.scn
Version 14.0-Alpha
(4.61 MiB) Downloaded 48 times
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