Hey all,
for about a year I've been lurking both in BaNaNas and here to tweak my all time favorite game: Transport Tycoon.
Now I'm coming to the moment where I'm considering my work for distribution.
Yet, I'm a bit fuzzy on details when it comes to uploading scenario's that use NewGRFs and which associated credits.
The map is a remodel of the map originally provided by Purno (viewtopic.php?p=675060#p675060), converted to heightmap and reloaded in 2k.
Then I altered some of the waterways and put down some key towns.
Over a number of playthroughs I identified certain issues; in this topic I'll revisit playthroughs and identified issues from here on out.
Known issues:
Period in the 1860s without psx rail cars.
AI list to be tweaked
Mail capacity lacking until the 1900s
Cap on city growth due to reliance on Petrol Fuels in the growth script, until 1900s
First playthrough of this version:
De Zeeuw, focusing on the Zeeland province in the southwest.
*Disclaimer on the observations: we all know time is a bit of a weird construct in the scale of things so I scale these down for the purpose of travel time. Days -> hours & months -> days. For a bit of a suspension of disbelief.
observation 1; December 1884
Boats are huge. Even when in the 1880s you gotta phase out the arguably broken Schooner sailboats.
Servicing the Schelde tributaries in roughly the triangle Brugge-Antwerp-Vlissingen & Middelburg - Bergen op Zoom-Zierikzee and a northern branch linking Zierikzee - Roosendaal & the area Haringvliet / Brielle - Rotterdam.
77 vessels: 3M profit off 3.6M income (NLG)
138 steam trucks & carriages: 700k / 900k
34 trains 800k/1M
Little under 400k in infrastructure cost, 41,7M company value of which 35,7M cash raking in a bit over 4M before building. Notable locations:
A lot of passengers and mail on route and on the stations.
Top hub is Zierikzee which has 4K passengers and 4k mail waiting on boats, most towards Roosendaal.
The line currently has 4 steamships ferrying 400 mail or 300 psx each. These ferry approximately double capacity according to the capacity monitor (44/47 a day* for a 4 day trip). We should see a steady decrease over 1885, while Roosendaal as a link to the north branch should see some growth.
Last edited by Queervidual on 05 Dec 2023 13:46, edited 1 time in total.
Oops. In my enthousiasm I missed a couple of GRFs in the list. Apologies to Purno and the rest of the team, I've edited the OP to reflect ALL your hard work.
Update: The GS isn't working the way I want in this iteration. Limiting the growth in the first 50 years is fine, but the script now forces you into fuel deliveries that don't seem to process into the towns, limiting overall population in cities. As such, the script is replaced with Renewed Village Growth.
Initial setup with Very Low raw industry stabilizer sees no new raw industry built and takes 930 ticks.
Update 1.19124;
I have removed the extended road vehicle set, as it is both redundant and balances poorly with the other road vehicle sets and especialy the unsurfaced road types.
I tweaked the GS settings for a slight increase in raw material generation in the regular version, for increased start options.
I set the max loan to NLG 1.000.000.000, to allow faster growth for a price.
Attached the last playthrough save at about the year 2000, starting with the historical start of the Dutch railway; Amsterdam - Haarlem & Haarlem - The Hague - Rotterdam, aka De Oude Lijn (The Old Line).
OTTD 14.0 offered a lot of goodies to tweak this scenario.
The improved ship pathfinding means that you won't get spammed with "Lost ships" or having to bother with 25 bouys along a path.
Debunching will help with all that time tweaking timetables when improving from the ton of horsecarts.
The wallclock time allowed for another tweak: making time slow down a bit. While this makes for a longer early game, I think it will improve the things you can still do to expand after the 1920s or so. I found myself playing catch-up with the established network a ton of the time.
Known issues:
Interest. Current time is 60 minutes a year (default 12), which means interest is up to 10% per annum. Early game was already a bit of a crunch, but this really strains the economy.
Passenger railway cars. Already was a known issue, but is enlarged with the slowing down of time.